Privacy Policy
Last updated 16 September 2026
Airporio is a place to play games. This page says what we hold about you, who can see it, who helps us run the service, and how long we keep it.
Looking around
You can visit Airporio, explore the world and read about every game without an account. Until you start a game or sign in we set no cookie and create no record of you, and we never track you across other websites. We do add one to a daily count of visitors, in the way described next.
Counting visitors
We like to know whether anybody is finding us, and where from. We count that ourselves. There is no analytics company involved, no third-party script on the page, and nothing that follows you anywhere.
When you arrive, we add one to a row that holds:
- the day;
- which site sent you — the site, not the page. Your browser tells the page you landed on the full address of the page you came from; the page reduces it to the site’s name (“tiktok”, “google”, or another site’s address) before anything is sent, so the rest of that address never reaches us. If nothing sent you — you typed our address, or used a bookmark — the row says “direct”;
- which page of ours you landed on, as an address with nothing after the “?” — so an invitation code or a game link in it is dropped, not stored;
- any campaign tag on the link you followed, if we put one there;
- and four numbers: visits, visits from a browser that had not been here before, games started, and accounts created.
We do not record your IP address, your browser or device, a visitor id, or any cookie, and we keep no record of your individual visit — only the day’s totals. That is the whole of it: there is nothing in this count that leads back to you, and so nothing about you in it to correct or delete.
Your browser keeps three small things so that we do not have to:
- a note, for as long as this tab is open, that your visit has already been counted — so reading five pages is one visit and not five;
- a flag that you have been here before;
- the short description of where you first arrived from, such as “tiktok”/“social”, and the page you landed on. It is the first one, kept: coming back later does not overwrite it.
When you start a game, or if you create an account, your browser sends that short description along, so we can count how many of the people who arrived from somewhere went on to play or to sign up. The first time you play, as a guest or with an account, we keep one row with your guest identity or account saying where you first arrived from — four words and nothing else, no name and no address — written once and never changed after, so that we can tell which games the people from each source went on to play. If you make an account, the same row notes when. If you close your account it stays, attached to an id that no longer leads to you, like the other records listed under “Closing your account” below. A guest is not an account and is not counted as one. If your browser is not keeping these — a private window, or you cleared this site’s data — then nothing is sent and the play or the account is simply not counted against a source. Clearing this site’s data removes all three.
We leave our own testing out of these numbers. When a page is loaded or a game starts, the site checks — without storing anything about it — whether the browser is being driven by testing software, whether the page came from a test copy of the site, and whether the browser is one our team has marked as its own. If so, nothing is counted, and the guest identity or account playing is noted as ours so that its plays stay out of our figures.
Playing as a guest
You can play without an account. When you start your first game we create a guest identity: a random id kept in your browser, and an account on our servers with a generated name — no real name, no email address, nothing you typed. It is what a score belongs to and what seats you at a table when you play against somebody.
As a guest, a game’s progress — levels, endings — lasts only while the game is open; we do not store it. A game’s own settings, such as sound or difficulty, may be remembered in your browser.
Signing out or clearing your browser data ends the guest identity for that browser. The records it made on our servers (described below) stay, attached to the generated name and nothing else. We do not currently delete unused guest records automatically.
If you later make an account, or sign in to one you already have, that guest identity becomes part of it: the games you played and your scores move to your account. Apart from the note of where you first arrived from, described above, that is the only time a guest identity is joined to anything, and it happens because you signed in.
What we record when anyone plays
Guest or account, we keep:
- each game you open, when you opened it and how long you played — this is how we count plays, and it is kept against your guest identity or account;
- a short list of the games you played recently, so we can show it back to you;
- scores you post to a game’s scoreboard;
- in multiplayer games, which matches you took part in, and what the room itself shows other players — your name, your avatar, and short messages you send there.
What an account holds
An account is optional and free, and it is what keeps things between visits and between devices. On top of the above, it holds:
- a display name and a handle, which you choose and can change;
- your email address and password (stored only in scrambled, hashed form), or your Google account identifier, name and email address if you signed in with Google — we never receive your Google password;
- the games you saved and the stars you gave them;
- the progress each game keeps while you play signed in — levels reached, endings found, best scores and settings — so it is there when you come back;
- your friends, friend requests and game invitations, and whether you are online, which your friends can see;
- country and language, if you set them.
Who can see what
- Everyone: scoreboards are public. A score you post appears with your display name.
- Your friends: your handle, your display name and whether you are online.
- Other players in a match: your display name, your avatar and what you send in the room.
- Nobody else: your saved games and your ratings are not shown to other players. Our own staff can see ratings, to remove ones that are not about the game.
- The game you are playing: a multiplayer game receives your sign-in session and display name so it can connect you to the other players. Other games receive only what they need to save your settings and scores.
What we do not do
- We do not sell or rent your information.
- We do not show advertising, and we run no third-party advertising or analytics trackers. The play counts and the visitor counts above are our own.
- We do not build a profile of you for marketing.
Companies that help us run the service
These process information on our behalf, only to provide the service, and not for their own purposes:
- Vercel, which hosts this website;
- Railway, which hosts our servers and database;
- SendGrid, which sends our email, such as password resets and the enquiries below;
- Google, if you choose to sign in with Google.
Airlines
If you tell us you are evaluating Airporio for an airline, or ask us for pricing, we keep what you typed — your name, your airline, your email address, your note and the games you shortlisted — and email it to our own team so a person can reply. If you name an airline when you create an account, your email address, display name and airline are emailed to our team in the same way.
Sent with an enquiry, and only with it: a note of which games you opened while you were deciding, how long you spent in each and how many days you came back. Your browser keeps that note on your device and sends it only when you press send. If you were playing as a guest or signed in when you sent the enquiry, it is also linked to that identity, so the person replying can see the plays it recorded.
Businesses that license Airporio
If you apply for a license, we keep what you put in the application: your company’s name, website, country and description, the answers about your audience, and your name and email address. We email that address a link to confirm it, and our team reads the application to decide on it. We record who decided and when, and we email you the decision.
Once a website or app is approved, the people who use its back office have an account there: an email address, an optional name, a password we store only in scrambled form, when they last signed in, and failed sign-in attempts so we can lock out someone guessing. We keep a record of sign-ins, password changes and reset requests, so we can tell you who did what with your account. Airlines’ back office accounts work the same way. This information stays while the license does; write to us to have it removed.
Games on other websites
Businesses that license Airporio can put our games on their own websites. When you play one there, no account or sign-in is involved. We record that the game was loaded, on which of that business’s registered websites, whether it was played, and for how long, so we can show the business how its games are used. To count how many different devices play, the game keeps a random id in your browser’s storage for that website; we store it only in scrambled form, scrambled differently for each business, so plays on two businesses’ websites cannot be linked. We do not see your name, and the business sees only totals.
Cookies and browser storage
One cookie. It is set when you start a game or sign in, it holds your session, no script on the page can read it, and it lasts 12 hours, renewed while you use the site. We set no advertising or tracking cookies.
Your browser also keeps: your guest id, the evaluation note described above if you use it, each game’s settings, the language you picked (or that you turned down our suggestion of one), which park of the world you were last looking at so that reloading the page does not move you (kept for this tab only, and forgotten when you close it), and the three things under “Counting visitors” above — a flag that you have been here, where you first arrived from, and a note for this tab that your visit has been counted. To suggest a language we read your browser’s language setting on your device; it is not sent to us. Clearing this site’s data removes all of these.
Children
The games here are made for a general audience and many are made for children. Every game carries the age rating its publisher gave it, shown wherever the game is. If you are a parent and want an account removed, write to us and we will remove it.
Closing your account
We keep an account’s information for as long as the account exists. You can close it yourself at any time, in Settings under “closing your account”, without asking us. When you do:
- Deleted: your ability to sign in with that email address or Google account, your display name, handle, avatar, country and language, your friends, friend requests and invitations, and the saved games, star ratings, recent games and progress your account kept.
- Kept, with no name or email attached: the record of the games you played and for how long, a copy of your ratings, your scores and game statistics, the matches you took part in, and the one row saying which site you first arrived from. They stay attached to an id that no longer leads to you, because they are what play counts and other people’s matches are built from.
- Kept until you ask: airline enquiries you sent, which hold the name and email address you typed, and scores that already appear on a public scoreboard. Write to us and we will remove them.
- Also kept: a record that the account was closed and when, so we can show that it was.
If you would rather write to us than press a button, that works too.
Changes
If what we collect or share changes, we will change this page and the date at the top before it happens.
Asking us anything
Write to privacy@airporio.com to ask what we hold about you, to have something corrected or removed, or with any other question, and a person will answer.