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Prism Shift

Match · Morph · Survive

The game loads when you press play.

  • Free
  • No ads
  • No account needed
  • No install — plays in your browser

About the game

Shapes rush your core from every side. Morph to match them, clear the waves, and save your pulse for the crowded moments.

A glowing core floats over a platform in orbit. Circles, squares, triangles and hexagons rush it down lit lanes, and the only defence is to become the shape that is arriving. Match it and it is absorbed; get it wrong and you lose one of three lives. Clear wave after wave as triangles and hexagons join in, shifters change shape on the way in, shells hide a second shape and gold shapes score triple, while the pace never stops rising. Matches in a row build a multiplier, and gems charge a pulse that shatters the whole board, worth far more fired into a crowded one. Watch from overhead, from the stage, down at the board or in orbit. Play with touch, keyboard or a gamepad, in any of eleven languages.

How to play

  1. Shapes fly at the core from every side. Morph the core into the same shape before one arrives.
  2. You start a run with three lives. Lose them all and the run is over.
  3. Gems are always safe to touch, whatever shape you are. Every three charge a pulse, and they unlock new arenas.
  4. Each wave asks for a number of matches; the bar in the WAVE box fills as you go. New kinds of shape join as the waves climb, and the pace never stops rising.
  5. A shifter carries the shape it will turn into: match that one. A shell hides a second shape: match the outside, then the inside flies back in. Gold shapes score triple.
  6. Matches in a row raise your multiplier; a wrong shape resets it. Tap the core or press Space to fire a charged pulse and shatter everything on the board.
  7. Tap the camera button, press C, or use a controller's View button: overhead, stage, close or orbit.

Controls

TouchTap a shape button to become that shape.
MouseClick one of the four shape buttons to morph the core into that shape; click the core to fire a charged pulse, and the camera button to change the view.
KeyboardKeys 1–4 or the arrow keys morph the core (round, square, triangle, hexagon); Space fires a charged pulse, C or V changes the camera, Esc or P pauses and M toggles the sound.
GamepadD-pad / left stick morphs · A B X Y pick a shape · bumpers cycle · triggers fire the pulse · View changes the camera · Start pauses · D-pad + A works in every menu.

Screenshots

  • Overhead view of the 3D arena in wave 12: a square core on its dais, a shell cracked, shapes in the lanes, score 22010
  • Stage view of the Neon arena as wave 9 begins, with the Wave 9 banner and a round core glowing cyan
  • Close view down at the Aurora arena: the core above its dais, a station ring and a planet beyond the deck
  • Orbit view of the Circuit arena in wave 15 as a pulse shatters the board for 2310 points, multiplier x11
  • How to Play: shifters, shells and gold, combo and pulse, camera views, and the controller buttons
  • Prism Shift main menu over the orbiting 3D arena: Play, Game Setup, Arenas (64 gems), How to Play, High Scores

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