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Relic Dash

Run · Leap · Collect

The game loads when you press play.

  • Free
  • No ads
  • No account needed
  • No install — plays in your browser

About the game

Run, leap and collect carved relics through an endless jungle temple. Fully offline, 11 languages, gamepad ready.

Relic Dash is an endless runner through a Maya ruin in the rainforest. Your explorer runs by herself along a raised limestone causeway; your job is the timing. Tap to leap, tap again in mid-air for a double jump, and thread a route over obsidian spikes and past snakes, beetles and bats while collecting carved relics of jade and gold.

The stone ledges are solid: jump into one from underneath and you bump your head and drop, so every climb is a question of when, not only whether. Charms change the run: Ward breaks the next thing that would have ended it, Lure pulls relics towards you, and Updraft grants a third jump. A thrown coconut clears a critter from the path and rolls on along the stones.

The trail never stops getting harder. The pace, the critters, the spike runs and the flyers keep building for as long as you last, and the charms grow rarer.

The built-in Trail Editor lets you author your own eight-column section — platforms, relics, spikes, critters and flyers — and then run it on a loop, so the game doubles as a small level-design toy.

Everything you see and hear is made by the game itself: the ruin, the forest and the cast are built in 3D from code as it loads, the sound effects are synthesised, and the music is an original loop. No accounts, no advertising and no in-app purchases.

How to play

  1. Your explorer runs by herself. Your job is the timing.
  2. Collect golden relics — they add to your score and mark the safe route.
  3. Stone spikes and jungle critters end the run on contact. One touch is all it takes.
  4. Grab ward, lure and updraft charms: shrug off one hit, pull relics in, gain a third jump.
  5. Press Throw to sling a coconut. It clears any critter in your path.

Controls

TouchTap the screen or press Jump to leap. Tap again in mid-air for a double jump.
MouseClick the play area or the Jump button to leap, and click again in mid-air for a double jump; click Throw to sling a coconut.
KeyboardSpace, Up arrow or W jumps (hold Shift for a short hop); F or Ctrl throws a coconut; P or Esc pauses; R restarts the run.
GamepadA, LB or left stick up jumps (again for a double jump); left trigger makes a short, precise hop; right trigger or RB throws a coconut; B goes back, Y restarts the run; Start or X quits to the menu; D-pad and A navigate every menu.

Screenshots

  • Relic Dash title menu over a Maya temple ruin in the rainforest: Play, Trail Editor, How to Play, High Scores, Language
  • Behind-the-explorer view: she runs away from the camera down the limestone causeway toward a line of jade relic masks
  • Deep into a run at 18,928 points: obsidian spikes, a snake and stone ledges on pillars along a ruined terrace wall
  • High view in Chinese: the causeway seen from above and behind, ledges and spikes ahead, 跳跃 and 投掷 buttons, score 10,260
  • Trail Editor grid of platforms, relics, spikes, a snake and a bat above Preset, Clear and Play Layout
  • How to Play card with seven rules, including how to change the camera view, and four controller lines

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