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Jungle Book Pinball

Flip. Climb. Keep the Law.

The game loads when you press play.

  • Free
  • No ads
  • No account needed
  • No install — plays in your browser

About the game

Five 3D jungle pinball tables, each with its own layout, toys, artwork and difficulty: pick any one in a tap, or play them in order. Mowgli, Baloo, Bagheera, Kaa, Shere Khan and Akela each own a stage and a mode; clear all five to reach the Council.

An original five-stage pinball game built from Kipling’s public-domain Jungle Book. Every stage is a different table: Seeonee Hills, The Jungle, The Cold Lairs, The Waingunga and Council Rock by night, each adding toys — an upper flipper, a river spinner, Bandar-log standups, a vine magnet, the Shere Khan captive ball — while gravity rises, the ball save shortens and the drain gap narrows. Modern rules throughout: skill shot, combo chaining, a playfield multiplier, two multiballs, mystery awards, extra ball and a three-phase Council wizard mode. Every character is drawn from the source text rather than from any later studio’s version.

How to play

  1. Hold anywhere when a ball is waiting to charge the plunger, then let go. A softer pull finds the skill-shot lane.
  2. Swipe up, or press Nudge to shove the table. Too much and the Law is broken — TILT kills the ball.
  3. Council Rock in the middle starts a mode. Finish Baloo, Bagheera and Kaa to call the Council.
  4. Knock down K-A-A to light the lock. Three locked balls start Monkey Multiball.
  5. Chain shots inside three seconds to build a combo. The combo multiplies everything you hit.
  6. Camera: the camera button, C or V, or View / D-pad up on a controller switches between the player view, the full table and a close ball cam.

Controls

TouchTap the left or right half of the table to work that flipper. The upper-left flipper answers the left button too.
MouseClick the left or right half of the screen to work those flippers (right-click also works the right ones); hold to charge the plunger and release to launch.
KeyboardZ or Left Arrow works the left flipper and X, / or Right Arrow the right; hold Space to charge the plunger and release to launch; N or Up nudges; P or Esc pauses; C or V switches the camera view.
GamepadBumpers or triggers work the flippers — LB / LT left, RB / RT right. Hold A or RT to charge the plunger and release to launch. Left stick shoves the table. Start pauses, B backs out.

Screenshots

  • Menu over the 3D table: a strip of all five tables, picked in one tap, above PLAY, How to Play and High Scores
  • The Jungle in 3D from the player’s view: crossover ramps, lit pop bumpers and a third flipper; 1,285,940 on ball 1
  • Table Setup: four playfield finishes, balls per game set to 3, ball save 8s, tilt sensitivity Normal
  • High Scores kept on this device: 1,284,500, 806,300 and 412,750 behind gold, silver and bronze markers
  • How to Play: seven rules from working a flipper to switching the camera view, with the controller mapping under them
  • The Shot Map in Japanese: twelve shots from the Banyan ramps to the Red Flower kickback, each with what it does

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