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Penalty Shootout

Five kicks, then nerve

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  • 免費
  • 無廣告
  • 無需帳號
  • 無需安裝,瀏覽器即玩

遊戲介紹

A 3D penalty shootout where you play both ends: swipe to take your kick, then dive to save theirs. A 30-level Tour across five grounds, and an endless Gauntlet.

Penalty Shootout is 3D football's hardest minute, played with one finger. When you kick, swipe toward the goal: the direction aims, the length lifts the ball, the speed of the swipe is the power, and a curved swipe bends it. When you keep, watch the run-up and swipe the way you want to dive as the kicker strikes it - or stay in the middle.

The Tour takes you through five grounds - a town ground on a calm afternoon, a stadium by the docks with a cross wind, a wet night under the lights, a bowl 2,400 metres up where the ball flies faster, and the final under a closed roof - in 30 levels: target practice, shot-stopping, power and bend drills, sudden death, and full shootouts against sides from Sunday league to World class. Earn up to three stars a level. Then the Gauntlet: sudden death again and again against better and better sides, three lives, no last round.

Underneath is a real ball: drag, spin, wind and thin air, posts and a bar that send it in or out, and a net that catches it. The kicker has a real run-up, plant foot and follow-through; the keeper sets, drives off one leg and gets both hands to the ball. Opponents give the kick away or disguise it, guess or read you, and wait for you to move - the way players at each level do. Five kicks each, an early finish when one side cannot catch up, then sudden death.

Five camera views including one from behind your player, separate Music and Sound switches, portrait or landscape, eleven languages, touch, mouse, keyboard or gamepad. One self-contained file with no network requests, so it plays offline at 38,000 feet.

玩法

  1. A penalty shootout: five kicks each from the mark, 11 metres out. You take a kick, then you go in goal for theirs. It ends as soon as one side cannot be caught. Level after five each, it is sudden death: one kick each until one scores and the other does not.
  2. Kicking: swipe toward the goal. One finger, anywhere on the screen. Your player starts his run as your swipe starts.
  3. The corners are where a keeper cannot reach, and where the post and the bar are. A firm kick a step inside the post is the good one; the very corner at full power is a gamble.
  4. In goal: swipe the way you want to dive, up for high and down for low, at the moment he strikes it. Go too late and you will not get there; go too early and a good kicker puts it the other way. Tap to stay in the middle. Watch his eyes, his hips and his plant foot: an honest kicker shows you where he is going.
  5. Keyboard: arrows aim, hold Space for power and let go to kick, Q and E bend it. In goal, Left or Right dives (with Up or Down) and Space stays. Gamepad: the stick aims and A is the kick.
  6. Help (Settings): Assisted keeps an ordinary swipe on target and helps your hands to the ball. Manual does neither and pays 30% more points.
  7. Camera: the camera button (or C) changes the view: behind your player, close, high, television and facing you. Music and Sound have their own buttons at the top (N and M).

操作

觸屏Swipe toward the goal: direction aims, length lifts, speed is power, a curve bends it
觸屏Swipe the way you want to dive, as he strikes it · tap to stay in the middle
鍵盤Arrows aim · hold Space for power, let go to kick · Q / E bend it
鍵盤Left / Right dive (with Up or Down for high or low) · Space stays in the middle
手柄Stick aims · hold A for power, let go to kick · bumpers bend it
手柄Flick the stick to dive · A stays in the middle

截圖

  • Behind your kicker at the final: boot just through the ball, the keeper on his line, a full stand rising behind the goal.
  • Behind your keeper at Harbour Park, through the net: at full stretch to the right as the ball arrives, the kicker beyond.
  • The television view at The Rec: your kicker on his run-up, the keeper set, a lit target ring low in the corner of the goal.
  • A wet night at Slate Road from the television camera: the ball has just passed the diving keeper and crossed the line.
  • Facing you at Summit Bowl, through the net behind their keeper: your kick on its way, snow peaks over the far stand.
  • The results sheet after a shootout won 3-2: one star, a map of where every kick went and the list of kicks with their speeds.

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