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Bobsled

Push · Load · Hold the line

點選開始後才會載入遊戲。

  • 免費
  • 無廣告
  • 無需帳號
  • 無需安裝,瀏覽器即玩

遊戲介紹

Olympic-style bobsled, made into an arcade. Sprint the push in rhythm, load at the beam, and ride the banked walls of six ice tracks: 42 levels, ghost races, an endless Gauntlet and four-heat championships.

Bobsled is an original Airporio sports game: two-man and four-man bobsleigh on real-shaped ice tracks, built to the IBSF heat rules and turned into an arcade.

Tap in time with the crew's footsteps to push; two taps in one stride is a stumble. Tap again in the load zone to jump in: between 48 and 52 metres is a perfect load. Then drag left or right to steer. In every curve the sled swings up the outer wall until the banking holds it, exactly as the physics says it should, and the skill is anticipating each entry and exit so it rides the line instead of swinging. Every steering input and every sideways skid costs speed; clean curves build Flow, and hitting the lip hard rolls the sled for a DNF.

World Tour: 42 levels across six invented tracks - Pine Valley, Glacier Gorge, Sunset Ridge, a floodlit Night Lights with a 270-degree kreisel, Blizzard Pass in falling snow and Aurora Summit under the northern lights - with time trials, ghost races against rival sleds, crystal runs, clean runs, checkpoint rushes and championships. Gauntlet: an endless generated track against a running clock, where the curves tighten, the ice gets faster and the walls get lower without limit. Championship: two or four heats against a field of seven sleds, total time deciding, a DNF in any heat meaning no result.

Four camera views: chase, behind the crew, the pilot's own eyes with the gloved hands on the steering rings, and a nose camera. Ten languages, keyboard and gamepad as well as touch. One self-contained file with no network requests of any kind, so it plays at altitude with no connectivity.

玩法

  1. Tap in time with the crew's footsteps to push: a tap as the ring closes drives them hardest. Two taps in one stride is a stumble.
  2. Tap in the load zone to jump in. Loading between 48 and 52 m is a perfect load; past 52 m the crew load late.
  3. Then press and drag left or right to steer, or use the arrow keys. In a curve the sled swings up the outer wall: steer early and gently to keep it on the line.
  4. Every steering input and every sideways skid costs speed. Clean curves build Flow, and Flow carries speed. Hit the lip hard and the sled rolls: a crash is a DNF.
  5. Levels: time trials, ghost races, crystals (gold ones are worth 3), clean runs, checkpoint rushes and championships. Total time decides a championship; a DNF in any heat means no result.
  6. Change the view with the camera button, the C key, or a gamepad's View button or D-pad up: chase, behind the crew, the pilot's eyes or the nose camera.

操作

觸屏Then press and drag left or right to steer, or use the arrow keys. In a curve the sled swings up the outer wall: steer early and gently to keep it on the line.
滑鼠Click on the beat to push and in the load zone to jump in; then hold the button and drag left or right to steer.
鍵盤Space, Enter or Up pushes and loads; Left and Right (or A and D) steer, with Shift for fine steering. C or V changes the camera, P or Esc pauses.
手柄A or RT pushes and loads; the left stick steers. Y, View or D-pad up changes the camera; Start pauses.

截圖

  • A red two-man bobsled high on the banked outer wall of a curve at Sunset Ridge, mountains in evening light.
  • The pilot's eyes at night: the red cowl below, the ice wall climbing past as the sled rides a curve.
  • From behind the crew's helmets in a ghost race at Glacier Gorge, a rival sled ahead in the ice trough.
  • The push start at Pine Valley: two athletes in red suits sprinting the sled down the ice toward the beam.
  • Aurora Summit: a sled on the banked wall of the 270-degree curve under green northern lights.
  • Blizzard Pass in falling snow, seen from behind the crew, with crystals floating over the ice ahead.

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