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Block Parade

Two hundred puzzles · Eight worlds · Every block home

The game loads when you press play.

  • Free
  • No ads
  • No account needed
  • No install — plays in your browser

About the game

Slide every glossy toy block out through the gate of its own colour. Two hundred computer-checked puzzles in eight worlds, a daily puzzle, Puzzle Rush and two-player rooms.

An original sliding-block puzzle built for seatback in-flight entertainment. Drag a block and it slides until something stops it; bring it to a gate of its own colour and symbol and it rolls out through the crushers to join the parade. The trick is the order: the wrong block first blocks all the others.

TWO HUNDRED PUZZLES in eight worlds, every one of them solved by computer before it shipped: the Toy Workshop, the Candy Kitchen, Frost Hollow, the Paint Studio, the Wrapping Room, the Clock Tower, the Fireworks Foundry and the Toy Factory. Each world brings something new to think about: blocks that only slide one way, frozen blocks that thaw as others leave, paint pads that change a block's colour, gift-wrapped blocks that shed a layer at every gate, shutters that open and close with every move, fuses that must be out in time, and dispensers that keep the blocks coming.

THREE STARS on every level: clear the board, clear it within par, and meet the level's own challenge — a colour first, a time to beat, or no undo at all. Undo is free and a hint is always one tap away. Every colour also has its own symbol, so the whole game plays without telling colours apart.

A new DAILY PUZZLE every day, PUZZLE RUSH against the clock, TWO PLAYERS taking turns on one board, and PLAY A FRIEND over the net: take turns on a shared board, or race side by side on the same boards. Build your own puzzles in the WORKSHOP, with a solver that checks them for you. Controller supported, eleven languages, and it all runs offline in one file.

How to play

  1. Drag a block and let go — it slides until something stops it.
  2. A block leaves through a gate of its own colour and symbol, if the gate is wide enough for it.
  3. Order matters: move the blocks that are in the way first. Undo is free.
  4. Three stars: clear the board, clear it within par, and meet the level's own challenge.
  5. Every world adds something new: arrows, ice, paint, wrapping, shutters, fuses and dispensers.
  6. Wrapped blocks lose a layer at each gate. Ice melts as other blocks leave. A fuse must go out in time.

Controls

TouchDrag a block with your finger and let go; it slides until something stops it.
MouseDrag a block with the mouse and release it; it slides until something stops it.
KeyboardTab picks a block, arrow keys slide it.
GamepadThe stick picks a block, hold A and push to slide it, B undoes, LT gives a hint, Start pauses; D-pad and A work the menus.

Screenshots

  • The Block Parade menu over a toy board: a Play button for Level 3-1 and tiles for Worlds, Daily Puzzle and more
  • Level 1-15 in the usual view on a wooden workbench: green, blue, purple and tan blocks, a hint arrow, Moves 3 / 12
  • Level 2-13 seen low at the board's edge on pink gingham: a purple block crunching out through its gate, Moves 1 / 14
  • Level 3-13 in Frost Hollow seen from above: blue, peach, red and lilac blocks, two of them frozen, Moves 2 / 14
  • The Worlds screen, 78 of 600 stars: Toy Workshop 53 / 75, Candy Kitchen 25 / 75 and Frost Hollow open, five worlds locked
  • Level 5-13 in the Wrapping Room seen low at the edge: red, purple and green blocks on red tartan, Moves 2 / 17

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