Lantern Spire
Climb the Endless Tower

The game loads when you press play.
- Free
- No ads
- No account needed
- No install — plays in your browser
About the game
A lamplighter climbs six great old buildings to light their lamps again. Leap and catch, swing on ropes, ride zip lines and race the crumbling stone to the top of twelve climbs.
The lamps on the old towers have gone out, and the lamplighter is going up to light them again. Lantern Spire is a climbing adventure: twelve climbs on six buildings, each with its own weather, time of day and story. A Norman cathedral in the rain, a Yorkshire clock tower at dusk, a Cornish lighthouse in a storm, a minaret in al-Andalus at sunset, a monastery high in the Himalaya and a temple deep in the jungle.
Tap a hold or drag toward it and he climbs, hand over hand. Handholds have pale, worn edges, so you can read the wall from any camera view. Too far? Leap, and tap again just as he reaches it for a clean catch. Swing on ropes and let go at the top of the arc, ride zip lines, shin up poles, run along walls and pull levers to open new routes. Cracked, dusty stone crumbles a moment after you grab it, and every building has a moment when it starts to come down.
Every climb has three stars to win (reach the lamp, keep the flame lit, beat the par time) and two treasures tucked away off the main path. Sparks keep the lantern bright. The Endless Spire and its Spire Editor are still there when you want a change.
Eleven languages; touch, mouse, keyboard and gamepad; three camera views, starting right behind him.
How to play
- Drag anywhere and push toward a hold: he climbs to it, and keeps climbing while you hold. Or just tap the hold you want.
- Handholds have pale, worn edges. The ones he can reach from where he is glow at the edge.
- Too far to reach? Press JUMP or tap the hold to leap, and tap again just as he reaches it for a clean catch.
- Cracked, dusty stone crumbles a moment after you grab it. Keep moving.
- On a rope, tap to let go at the top of the swing toward the next hold. Levers open new routes.
- Every building has a moment when it comes down: climb faster than the collapse.
- Three stars a climb: reach the lamp, keep the flame lit, beat the par time. Treasures glint off the main path.
- The camera button (or C, V, the View button) changes the view: over his shoulder, close behind him, or wide.
Controls
| Touch | Drag anywhere and push toward a hold: he climbs to it, and keeps climbing while you hold. Or just tap the hold you want. |
|---|---|
| Mouse | Click a glowing hold to climb to it, or hold the button and drag toward the way you want to go. |
| Keyboard | Arrow keys or WASD: climb. Space: jump, catch, let go. |
| Gamepad | Left stick: climb toward a hold. A: jump, catch, let go. |












