Rack & Run
8-Ball & 9-Ball

The game loads when you press play.
- Free
- No ads
- No account needed
- No install — plays in your browser
About the game
Real cushions, real spin, real rules. Get down on the shot and run the table — 8-ball or 9-ball, alone or against a friend.
A proper frame of pool. The cue ball carries genuine spin, so striking above centre follows through, below draws back, and either side bends the ball off a cushion — which means where the cue ball STOPS is as much of the game as whether the ball drops.
Both disciplines are played by their own rules. In 8-ball the table is open until somebody legally pots a group, then you are on solids or stripes, must hit your own first, and finish on the black in a pocket you call. In 9-ball you always strike the lowest ball on the table, and potting the 9 on a legal shot wins the frame whenever it happens. Fouls hand your opponent the cue ball to place wherever they like. Potting a legal ball keeps you at the table — so a run is yours to build.
The camera drops to the cloth behind the cue ball, because a thin cut is impossible to judge from above.
Play both sides alone at the practice table, or share one table with a friend over a six-digit code.
Eleven languages, gamepad support, and a Table Editor for setting up the shot you keep missing and playing it out under the real rules.
Play the computer at three strengths. It searches the same table you see and plays by exactly the same rules; what changes with difficulty is how straight its cue is, not what it is allowed to do.
How to play
- Get down. The button drops your eye to the cloth, behind the cue ball. You cannot judge a thin cut from above — this is how you see the angle.
- Camera. The view button cycles three eyes on the table: Overhead to read the layout, Get down behind the cue ball to see the angle, and Rail view from the side of the table, like a TV camera. C or V, or up and down on a controller, do the same. The view never changes by itself: it stays where you put it, shot after shot, and is remembered next time. Down on the shot, with ball in hand, slide your finger to move the cue ball and let go to place it; to call a pocket, tap it in any view.
- Power. Pull the meter down the left edge with your other thumb and let go to strike. Aim and power are separate controls, so a fine angle costs you nothing in pace. Spin is the ball at the bottom right: move the red tip off centre and the cue ball follows through, draws back, or bends off a cushion.
- 8-Ball. Pot one group, then the black in a pocket you call. Hit your own group first, and always send something to a cushion.
- 9-Ball. Always strike the lowest ball on the table first. Pot the 9 legally and the frame is yours, whenever it happens.
- Fouls hand your opponent the cue ball to place wherever they like.
Controls
| Touch | Aiming. Drag anywhere on the cloth with one finger and the cue turns to follow it. Nothing fires, so take as long as you like. The white line is where the cue ball goes; the gold line is where the object ball goes. |
|---|---|
| Mouse | Drag across the cloth with the mouse to aim, drag the power meter down and let go to strike, and drag the spin ball to set the tip. |
| Keyboard | C or V cycles the camera between overhead, down on the shot and the rail view. |
| Gamepad | Left stick aims, LT for a finer cut and the bumpers nudge it; right stick sets spin; squeeze RT for power and release to strike. A confirms, B backs out, Y resets spin, X or Start quits. D-pad up or down, or View, changes the camera. |









