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Shoalmark

Read · Mark · Clear

प्ले दबाते ही गेम लोड होता है।

  • मुफ़्त
  • कोई विज्ञापन नहीं
  • खाते की ज़रूरत नहीं
  • इंस्टॉल की ज़रूरत नहीं — ब्राउज़र में ही खेलें

गेम के बारे में

Read the numbers, mark the urchins, clear the tide flat before your steps run out.

Shoalmark is a logic puzzle played on a low-tide flat. Dig a tile and the number you uncover counts the sea urchins hiding in the eight tiles around it. Drop a marker buoy where you are sure one is buried, chord a finished number to open its neighbours in one move, and clear every safe tile to win.

Boards are checked before you play them: with No-guess boards on, the layout is regenerated until it can be solved by logic alone, so a run is never decided by a coin flip. Six board sizes run from a 9×9 Shallows to a 100×100 Abyss, and Board Setup opens up the size, the urchin count, question marks, the marker assistant, number dimming, long-press timing, three themes and five control schemes.

Touching an urchin costs one of your three steps rather than ending the run outright; set Steps to 1 for the classic one-mistake rule. Fully offline, eleven languages, full gamepad support, and an in-app Exit for seat-back systems that hide the system buttons.

कैसे खेलें

  1. Dig a tile to reveal it. A number counts the urchins hiding in the eight tiles around it.
  2. Mark a tile you think hides an urchin — hold it to drop a buoy. Hold again to take it back.
  3. Clear the flat by digging every safe tile. Markers alone do not win it.
  4. Tap a dug number whose markers are all placed to open the rest of its neighbours at once.
  5. An urchin costs a step. You start with three. Lose them all and the run ends.

कंट्रोल

टचpinch or use − / + to zoom, drag to pan.
माउसClick a tile to dig it and right-click to mark it with a buoy.
कीबोर्डArrow keys or WASD move the cursor; Space or Enter digs, F marks, C opens neighbours, R restarts, Esc or P pauses, M mutes, + and − zoom.
गेमपैडD-pad moves, A digs, X marks, RT opens neighbours.

स्क्रीनशॉट

  • Title screen with the Play button and menu entries for Level, Board Setup, How to Play, Best Times and Language.
  • A 12 by 12 tide flat mid-run, with numbers, buoy markers and a Safe start message above the board.
  • A 16 by 16 Reef board with a large opened area, numbers on the edges and red buoy markers on the urchins.
  • A large 24 by 24 Deep board, mostly dug out, with dozens of numbers and red buoys marking hidden urchins.
  • Result card after clearing the Shallows: time 00:47, 71 of 71 tiles dug, no urchins hit, with Play Again.
  • A board mid-run with the Chinese interface, showing the markers, time, best and steps counters above the grid.

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