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Driftglass Cove

Swap · Match · Make Waves

The game loads when you press play.

  • Free
  • No ads
  • No account needed
  • No install — plays in your browser

About the game

Swap shells, starfish and sea glass to line up three or more and clear the tide pool, board after board.

Driftglass Cove is a swap-and-match puzzle built for the seatback screen, set on a sunlit beach. Line up three or more shore finds - scallop shells, starfish, sea glass, turban shells and sea urchins - to clear them, chain longer matches into Waves, Bubbles and Pearls, and set off cascades that clear whole rows at once. Each board sets its own goal - reach a score, clear the sand, or collect a colour - inside a fixed number of moves. Three lives carry the whole run. A Board Workshop lets you paint your own tide pool and tune the rules. Plays entirely offline, with no account, no network and no purchases.

How to play

  1. Drag one piece onto the one beside it. The swap only sticks if it makes a line of three or more — otherwise it slides back and costs you nothing.
  2. Pieces above tumble down to fill the gap. If they land in a new line they clear too — a cascade, and every step of the chain is worth more than the last.
  3. A line of four leaves a Wave piece, striped with surf. Match it and it sweeps its whole row or column.
  4. Two lines crossing leave a piece inside a Bubble. It bursts across three by three — twice.
  5. Swap the Pearl with any piece and every piece of that colour leaves the board. Swap two specials together for something bigger.
  6. Each board asks for a score, for all the sand to be cleared, or for a number of one colour. Miss it and you lose one of your three lives.

Controls

TouchDrag with a finger or mouse.
MouseDrag a piece onto the one beside it with the mouse.
KeyboardArrow keys move the picker; Space or Enter picks up and drops a piece; H asks for a hint, M toggles music, Esc or P pauses.
GamepadOn a controller the left stick moves the picker, A picks up and drops, B cancels, Y asks for a hint, LB/RB nudge one cell, and Start returns to the menu.

Screenshots

  • The 9×9 tide pool seen down at the tray: scallops, starfish, sea glass, turbans and urchins stand up; Moves 26, 0 / 2100
  • The same pool straight down, one move later, as a line of three clears for +60; Moves 25, goal 60 / 2100
  • The Driftglass Cove title menu under SWAP · MATCH · MAKE WAVES: Best 0, Play, Board Workshop, How to Play
  • Board 1 card, Reach the score: Score 2100 points before the moves run out, with Moves 26, Lives 3, Score 0 and Start
  • Board Workshop rules: lives 1, 3 or 5, piece colours 4 to 6, board size 7 to 10, wave direction, hint delay, move budget
  • An empty tide-pool board in paint mode with Tray, Sand, Rock and Hole tools above Clear, Fill all and Done

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