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Plink Palace

Marble Drop Arcade

The game loads when you press play.

  • Free
  • No ads
  • No account needed
  • No install — plays in your browser

About the game

Drop steel marbles through a gilded pachinko machine, chain the golden chalice, and climb the Grand Halls that never end.

Plink Palace is a marble-drop game played on a gilded pachinko machine in a palace parlour. Swing the brass chute, let a steel marble go, and follow it down through lacquered bumpers, brass nails, spinning bars and teleport gates toward the golden chalice. A dotted guide shows the path to the first thing the marble will strike. While it falls, tap either side of it to nudge it, but nudge too often and the machine tilts and takes the marble. Chalices landed in a row pay 100, then 200, then 300 and on, and a miss breaks the chain, so every drop is a choice between the safe gems on the flanks and the growing chain. Ten authored halls lead into the Grand Halls, which never end: each is built from its own number, with a narrower, faster-swaying chalice and a higher target than the last. A Level Editor lets you place your own bumpers, bars and gems. Eleven languages and full gamepad support.

How to play

  1. Every bumper the marble strikes adds points and kicks it off course.
  2. Gems floating in the hall are worth a lot. A +1 token adds a spare marble.
  3. Land the marble in the chalice. Chalices in a row pay 100, then 200, then 300 and on; a marble that misses breaks the chain.
  4. Beat each hall's target before your marbles run out. After hall 10 the Grand Halls never end, and each one is harder than the last.

Controls

TouchDrag anywhere to swing the chute, then let go to drop a marble. While it falls, tap either side of it to nudge it that way; nudge too often and the machine tilts.
MouseDrag with the mouse to swing the chute and release the button to drop a marble; while it falls, click either side of it to nudge it that way and flip that side's paddle.
KeyboardLeft and Right arrows swing the chute and, while the marble falls, nudge it; Space or Enter drops a marble, R restarts the hall and Esc pauses.
GamepadLeft stick or D-pad aims · RT squeeze and release to drop · A drops · LT for fine aim · bumpers nudge or flip the paddles · Y restarts · B back · Start quits.

Screenshots

  • Title screen over a gilded pachinko machine in a row of machines: Plink Palace logo, gold Play button and menu rows
  • Hall 1: a steel marble at the brass chute, dotted aim guide ringing the first bumper, lacquered bumpers above a gold chalice
  • Hall 3 in the close camera behind the marble: a steel marble dropping between lacquered bumpers, a chalice chain running
  • Grand Hall 14 in the seated parlour view: brass nails, bumpers and a narrow swaying chalice, the tilt meter lit after a nudge
  • Grand Hall 57 deep in the run: brass nails, bumpers and gems over the gold chalice, the score climbing to its target
  • How to Play with six tips: aim and drop, bumpers pay, collect gems, fill the chalice, reach the target, controller

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