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Horseshoes

Swing · Turn · Ring

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  • 免費
  • 無廣告
  • 無需帳號
  • 無需安裝,瀏覽器即玩

遊戲介紹

3D horseshoe pitching with shoes that really turn in the air: let go on time and the open end drops round the stake. Ringers, leaners and cancellation scoring, a Tour of 35 levels in five places, an endless Gauntlet.

Airporio Horseshoes is horseshoe pitching played with one finger. Press and hold: your pitcher sights the stake, swings the arm back, steps, and the arm comes through. Lift your finger as it reaches the mark and the shoe goes. Let go on time and it arrives open end first and drops round the stake forty feet away. Too early and it is under-turned and short; too late and it is over-turned and long. While you hold, the line wanders a little and you steer it back with the same finger. A small picture of the pit shows how the shoe would arrive if you let go now, so a miss is one you could see coming.

Every shoe is a real rigid body: two and a half pounds of steel that keeps the turn or the flip it was given, clangs off the stake, slaps down in the pit, leans on the stake, lands on top of the shoe before it or knocks it away. Three grips: the flip turns end over end, the three-quarter turn forgives a release that is a little off, and the turn and a quarter holds its line but must be let go exactly. Each pit is different: sand lets a shoe plough on, damp clay holds it where it lands, baked ground makes it kick. A ringer is three points, a shoe within six inches of the stake is one, ringers cancel one for one, and the game is to 21 or 40. There is count-all scoring too.

The Tour takes you to five places - a farmyard, a lakeside camp, a town park on league night, a county fair and a ranch at sunset - in 35 levels: drills (shoes in count, ringers with each grip, a ringer already on the stake to top, a crowded stake, the last shoe) and games against named pitchers rated the way the sport rates people, by ringer percentage. Up to three stars a level. Then the Gauntlet: one game after another against better and better pitchers, three lives, no last round.

Opponents pitch through the same swing as you and make the same kinds of mistake. Five camera views starting from behind your pitcher, a Music button separate from the sound effects, a coach's notes and a map of where your shoes ended after each game, eleven languages, keyboard and controller support. One self-contained file with no network requests, so it plays offline at 38,000 feet.

玩法

  1. Horseshoes: two pitchers each throw two shoes an inning at a stake 40 feet away. A ringer - a shoe that ends up round the stake - is worth 3. A shoe within six inches of the stake, or leaning on it, is worth 1. Ringers cancel one for one; after that only the closest shoes count, so only one side scores each inning. First to 21 (or 40) wins.
  2. Pitching: press and hold anywhere. Your pitcher sights the stake, swings the arm back and steps, and the arm comes through. Lift your finger as the arm reaches the mark on the meter and the shoe goes. On time, the shoe arrives open end first and drops round the stake. Too early and it is under-turned and short; too late and it is over-turned and long. While you hold, the line wanders a little: drag to steer it back. The small picture shows the pit from above and how the shoe would arrive if you let go now.
  3. Three grips (the Grip button, or Q and E): the flip turns end over end and suits soft pits; the 3/4 turn forgives a release that is a little off but is harder to keep on line; the 1 1/4 turn holds its line and must be let go exactly. Each pit is different: sand lets a shoe plough on, clay holds it where it lands, hard ground makes it kick.
  4. The Tour takes you through five places, drills and games, up to three stars a level. The Gauntlet is one game after another against better and better pitchers.
  5. Camera: the camera button (or C) changes the view: behind the pitcher, over the shoulder, the pit close up, from the side, and the whole court. The music button turns the music on and off; Sound in the menus (or M) silences everything.

操作

觸屏Hold to swing, drag to steer the line, lift your finger as the arm comes through to let the shoe go.
滑鼠Hold to swing, drag to steer, let go on the mark
鍵盤Hold Space, let go on the mark · arrows steer · Q E change the grip
手柄Hold A, let go on the mark · stick steers · Y changes the grip

截圖

  • Behind the pitcher at the farmyard: the arm swinging through, a red barn and a silo beyond the far pit.
  • Over the shoulder at the lakeside camp: a shoe just out of the hand, turning toward the far stake.
  • The clay pit close up at the town park: a shoe dropping onto a stake that already holds shoes.
  • From the side at the county fair: the pitcher at the top of the backswing, tents and a grandstand behind.
  • The whole court at the ranch at sunset: the opponent in mid pitch, long shadows across the dust.
  • The results sheet: stars, both pitchers' ringer percentages, and a map of where your shoes ended.

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