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Lanterncall

Match · Shed · Call

點選開始後才會載入遊戲。

  • 免費
  • 無廣告
  • 無需帳號
  • 無需安裝,瀏覽器即玩

遊戲介紹

A lantern-lit shedding card game. Match the colour or the symbol, empty your hand, and call your last card before someone catches you.

Lanterncall is an original card game for the night market table. Play a card that matches the colour or the symbol on the pile, and be the first to empty your hand. Snuff skips the next player, Drift reverses the order, Kindle makes them draw two, and a Moon lets you call any colour you like — or an Eclipse to really twist the knife.

Down to one card? Call it. Wait too long and the table catches you for two more. Three lanterns light your run: lose a hand and one goes out, win and you score every card still left in the other hands.

The whole table bends to your taste. Eleven Table Rules cover opponents, starting hand, draw-one or draw-until, stacking penalties, seven-zero hand swaps, must-play, the length of the call window and a target score — the defaults are the classic game.

Rendered in real 3D on a lantern-lit table, playable in eleven languages, and completely offline: one file, no network, no accounts, no purchases.

玩法

  1. Be the first with no cards left to win the hand and score every card still held by the others.
  2. Play a card matching the top of the pile by colour, number or action. No match? Draw.
  3. Snuff skips the next player · Drift reverses the direction · Kindle makes them draw two · Moon changes the colour · Eclipse changes it and makes them draw four.
  4. Down to one card? Tap CALL before the window closes or an opponent will catch you for two penalty cards. Catch them too when they forget.
  5. Numbers score their value, action lanterns 20, Moons and Eclipses 50. Lose a hand and a lantern goes out; when the last one dies the run is over.

操作

觸屏Tap a card to play it.
滑鼠Click a card to play it; hovering lifts the card under the pointer, and the on-screen buttons draw and call.
鍵盤Left and Right arrows pick a card, Enter or Space plays it, D draws, C calls or catches; P pauses, M mutes and Esc goes back.
手柄left stick or D-pad selects, A plays, RT draws, LT nudges one card, B calls, Y opens the pile, Start quits.

截圖

  • Menu on a green card table with a Play button and entries for table rules, how to play, high scores and language.
  • A hand of coloured lantern cards fanned at the bottom of the table, a Draw button and two opponents' card backs above.
  • A Drift card adds four cards to an opponent: the pile shows DRIFT and +4 CARDS, and the player's hand has grown.
  • A red card is played with SNUFFED shown, while an opponent shows one card left and a red Catch button appears.
  • A colour picker with Ruby, Amber, Jade and Plum buttons opens after the player plays a wild prism card.
  • An opponent has emptied their hand and ends the round, with the score still at zero and a life lost in the top bar.

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