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Lanterncall

Match · Shed · Call

The game loads when you press play.

  • Free
  • No ads
  • No account needed
  • No install — plays in your browser

About the game

A lantern-lit shedding card game. Match the colour or the symbol, empty your hand, and call your last card before someone catches you.

Lanterncall is an original card game for the night market table. Play a card that matches the colour or the symbol on the pile, and be the first to empty your hand. Snuff skips the next player, Drift reverses the order, Kindle makes them draw two, and a Moon lets you call any colour you like — or an Eclipse to really twist the knife.

Down to one card? Call it. Wait too long and the table catches you for two more. Three lanterns light your run: lose a hand and one goes out, win and you score every card still left in the other hands.

The whole table bends to your taste. Eleven Table Rules cover opponents, starting hand, draw-one or draw-until, stacking penalties, seven-zero hand swaps, must-play, the length of the call window and a target score — the defaults are the classic game.

Rendered in real 3D on a lantern-lit table, playable in eleven languages, and completely offline: one file, no network, no accounts, no purchases.

How to play

  1. Be the first with no cards left to win the hand and score every card still held by the others.
  2. Play a card matching the top of the pile by colour, number or action. No match? Draw.
  3. Snuff skips the next player · Drift reverses the direction · Kindle makes them draw two · Moon changes the colour · Eclipse changes it and makes them draw four.
  4. Down to one card? Tap CALL before the window closes or an opponent will catch you for two penalty cards. Catch them too when they forget.
  5. Numbers score their value, action lanterns 20, Moons and Eclipses 50. Lose a hand and a lantern goes out; when the last one dies the run is over.

Controls

TouchTap a card to play it.
MouseClick a card to play it; hovering lifts the card under the pointer, and the on-screen buttons draw and call.
KeyboardLeft and Right arrows pick a card, Enter or Space plays it, D draws, C calls or catches; P pauses, M mutes and Esc goes back.
Gamepadleft stick or D-pad selects, A plays, RT draws, LT nudges one card, B calls, Y opens the pile, Start quits.

Screenshots

  • Title screen with a glowing paper lantern, the tagline Match · Shed · Call, and Play, Table Rules, How to Play, High Scores
  • A green card table: eight cards in your hand, a red 6 on the pile, 84 in the deck, Sable and Wren on 6 each, Your turn
  • Table Rules: Opponents 2, Lanterns 3, Starting Hand 7, Draw Rule One, Play Drawn Card on, Stack Draws and Seven-Zero off
  • High Scores: five runs from Row 14C with 512 down to Row 5B with 158, above Clear Scores and Back buttons
  • How to Play: six cards covering shedding, matching, action lanterns, calling your last card, scoring and the controls
  • The same table in Chinese: 得分 and 局数 in the HUD, 轮到你了 for your turn, eight cards in hand and a 摸牌 button

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