Paddle Coast
Serve · Dink · Drive

The game loads when you press play.
- Free
- No ads
- No account needed
- No install — plays in your browser
About the game
Real 3D pickleball: swing the paddle with a stick, measured ball physics, full rules, opponents from 2.5 to 5.0
Pickleball at an indoor club (or outdoors, when there is a breeze), rebuilt from scratch. There are no shot buttons: you swing the paddle with a stick, and how you swing decides the shot - brush up for topspin or a lob, cut down for a slice, a gentle push for a dink or a drop, a fast flick for a drive. The ball flies the way a real one does, with drag through its holes, spin that curves and kicks, and a paddle whose weight, stiffness and grip change what comes off it. The official rules are all there: side-out or rally scoring, 0-0-2, the two-bounce rule and the kitchen, judged by your feet. Play singles or doubles with a computer partner against opponents rated 2.5 to 5.0, each with a style and moods of their own. Enter an eight-player tournament, practise with a ball machine, watch any rally again from five cameras, and read a coach's notes on what cost you points. Your rating, level and fitness grow as you play.
How to play
- Pickleball is played to 11, win by 2. Only the serving side scores.
- Serve underhand, diagonally, past the kitchen line. The ball must bounce once on each side before anyone volleys it.
- The kitchen — the zone next to the net — is no place to volley from. Let the ball bounce there, or step back.
- Swing the paddle. The right stick is your paddle hand (on a touch screen, flick the swing pad; with a mouse, drag on it and let go; on a keyboard, the arrow keys). There are no shot buttons: the swing decides the shot.
- Up brushes up the back of the ball: topspin, and a lob if you go strongly up
- Down cuts under it: slice and backspin; down hard on a high ball is a smash
- Gently is a dink or a drop; fast is a drive
- Timing is everything: swing so the paddle meets the ball as it reaches you. Early pulls it across, late pushes it wide, and both cost pace. A full, flat swing can sail long; brush up and the topspin brings it down.
- Camera: the camera button (or C) cycles broadcast, behind your player, first person, side and overhead views.
Controls
| Touch | Flick the swing pad: up for topspin and lobs, down to slice, gently to dink |
|---|---|
| Mouse | Drag on the swing pad and let go: up for topspin and lobs, down to slice, gently to dink |
| Keyboard | Arrows swing (hold = harder, Shift = soft) · WASD move · C camera · Esc pause |
| Gamepad | Right stick swings · left stick moves · View camera · Start pause |












