Diving
Take off · Turn · Rip the entry

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Về trò chơi
3D springboard and platform diving with one finger: choose your dive, time the take-off, hold the tuck or pike while you spin and let go to rip the entry. Five pools from a 1 m board to the 10 m platform, a 35-level Tour, synchronised events and an endless Gauntlet.
Airporio Diving is the whole of a dive, played with one finger. Choose a dive from the menu, tap to begin, and press as the board is at its lowest: a few hundredths of a second early or late and you get less height and the wrong amount of turn. Keep holding and the diver stays folded in a tuck or a pike, spinning fast. A needle shows where the dive would finish if you let go now. Let go at the mark and the body opens, the spin slows, and you go in head first with flat hands, or feet first with pointed toes.
Every dive is scored the way the sport scores it. Judges give 0 to 10 in half points. With seven judges the two highest and two lowest awards are dropped, the three left are added up and multiplied by the degree of difficulty. A hard dive done well beats an easy one; a hard dive done badly loses to it; and no dive may be done twice in an event, so the easy one cannot simply be repeated. The card after each dive shows every award and what the judges took off: a mistimed take-off, too little height, a position not held, short or over the vertical, a twist not finished square, the splash.
The Tour is 35 levels at five pools: a one-metre springboard in an old bright hall, the three-metre board at an open-air lido at noon, a five-metre platform by a harbour at dusk, seven and a half metres in an arena at night, and the ten-metre platform on a rock above a mountain lake. Each pool has drills for the take-off and the entry, a set list, a preliminary, a synchronised event beside a partner with eleven judges, a semi-final and a five-dive final against named divers. Then the Gauntlet: one named dive a stage, harder each time, to a mark that keeps rising, with three lives and no last stage.
The diver is a full 3D athlete and the flight is real rotation. Angular momentum is set at the take-off and kept; the spin rises as the body folds because the body is weighed in the pose it is in; twists come from the arms changing places. Forward, back, reverse and inward dives, twisting dives and armstands from the platform, in the straight, pike, tuck and free positions: 57 to 100 dives a board, each one planned by flying it. Four camera views starting from behind the diver, a hand-written bossa nova with its own Music button, and eleven languages. One self-contained file with no network requests, so it plays offline at 38,000 feet.
Cách chơi
- Choosing. Before each dive you pick one from the menu. Its degree of difficulty multiplies what the judges give: a hard dive done well beats an easy one, and a hard dive done badly loses to it. No dive may be done twice in an event.
- The take-off. Tap to begin. On the springboard your diver walks, hurdles and lands on the tip; from the platform they swing their arms and press; in an armstand they kick up and come still. A mark slides toward the gold: press as it gets there, and keep holding. Early or late, you get less height and the wrong amount of turn.
- The turn. While you hold, the body stays folded in its tuck or pike and spins fast (or, in a twisting dive, keeps twisting). The needle shows where the dive would finish if you let go now: short on the left, over on the right.
- The line-up. Let go as the needle reaches the mark. The body opens, the spin slows, and you go in head first with your hands flat, or feet first with your toes pointed. With Assisted line-up, letting go a little early is safe; letting go late never is.
- The entry. Straight up and down with almost no splash is a rip. Short, over, bent or still twisting throws water, and the judges see all of it.
- Scoring. Each judge gives 0 to 10 in half points. With seven judges the two highest and two lowest awards are dropped (with five, one of each); the three left are added up and multiplied by the degree of difficulty. A dive that finishes more than a quarter turn out is failed and scores nothing. In the synchronised event eleven judges mark the two divers and how together they were.
- Camera. Four views: behind the diver, from the side, close on the diver and from the water. The camera button changes it and the game remembers.
Điều khiển
| Cảm ứng | One finger does everything: press to take off, hold to stay folded, let go to open for the water. |
|---|---|
| Chuột | Click to begin the dive. Press and hold the mouse button as the mark reaches the gold to take off, keep holding to stay folded, and let go as the needle reaches the mark to open for the water. On-screen buttons choose the dive, change the camera, switch the music and pause. |
| Bàn phím | Space or Enter is the button: tap to begin, press and hold at the gold to take off, let go at the mark to open. C or V changes the camera, N switches the music, M all sound, P or Esc pauses. |
| Tay cầm chơi game | A is the button (B, X or a trigger also work): tap to begin, press and hold at the gold to take off, let go at the mark to open. Y, View or D-pad up changes the camera; Start pauses. |












